Today’s expression: « avoir la flemme. »
Definition: Ne pas avoir la motivation de faire quelque chose. To have very little motivation to do something and/or to be very lazy.
Etymology: L’expression “tirer sa flemme” s’utilise pour signifier “paresser.” Notons l’étymologie du terme “flemme”, issu du terme “flegme”, signifiant “sans énergie, sans courage,” “paresseux”.
The object of the game is to create four piles of cards – one per suit – in ascending order (beginning with Ace and ending with King). These are called foundation piles. To start the game, put a card down face up and lay six cards face down to the right of it. Then, put one card face up on top of the first face down card on the left, and put a face down card on top of the other five cards to its right. Continue doing this, so that each pile has one face up card on top and so that the left pile has one card, the next has two, then three, four, five, six, and finally seven. Put the remaining cards in a separate pile face down. This is your stockpile of cards where you will go to get more cards when you run out of moves.
Look at the cards on the table that are face up. If there are any aces, place them above the seven piles to start your foundation piles. When you place a face-up card on top of another face-up card (slightly lower so that you can still see both cards), they must be different colors. The bottom card must be 1 higher in value than the card you move. For example, if you have a six of hearts, you can either place a five of spades or a five of clubs on top of it.
Keep placing cards on top of each other until you can’t make any more moves. Each pile should be alternating in color and arranged in descending order. Keep the top card on each of the 7 tableau stacks visible.
Uncover hidden cards in the tableau columns during game play by moving face-up cards. If you move a face-up card to reveal a face-down card, turn over the face-down card. You can start a new tableau column in an empty tableau space using a king. For example, if you use all the cards in one of the seven piles, you may place a king in the empty space.

Build your foundation piles starting with the aces. If you have an ace above your 7 columns of cards, you may move cards from your tableau to your foundation. The suits of each card in your foundation must correspond, and each foundation must be in ascending (A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) order.
Each ace will start a new foundation pile. For instance, the ace of spades might start the first pile, and the ace of hearts might start the second pile. It doesn’t matter which suit you start building first.
Use the card stockpile when you run out of possible moves. Flip over the top three cards and see if the third card can be placed anywhere. If you are able to play the first card you see from the stockpile, you may then play the next visible card if possible. If you put down the second card, see if you can put down the last card. Then, if you put down the last card, flip another three cards from the stockpile.
If you cannot play the top card from those revealed from the stockpile, put them in a separate waste pile. Be sure to keep them in their natural order. Repeat the process of taking 3 cards from the stockpile, playing the ones you can, until your stockpile runs out. Once your stockpile runs out, turn over the waste pile; it becomes your new stockpile.
Brain teaser:
Each sentence below contains a word that can be anagrammed to answer or describe the sentence.
Example: Craft that might tip in the ocean.
Answer: Canoe (anagram of “ocean”)
- You cover a mattress with one of these.
- Weapon that a cavalryman bears.
- Feature on which a tire might be rated.
- It doesn’t necessarily bring rain, but it could.
A+

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